JG 860 Wraith Overlord Review

Wraith Overlord is an adventure from Judges Guild written for use with their “Universal Role Playing System.” It was written by Scott Fulton and was published in 1981. It is an ambitious creation involving an entire undercity beneath the City-State of the Invincible Overlord. The sewers and storm drains of the City-State are extensive. They are a city unto themselves. There are prisons and dungeons beneath the City-State and these could be explored by daring adventurers. Both the Thieve’s Guild and the Assassin’s Guild struggle for control of parts of this underground domain. Wraith Overlord is 112 pages long.

What I like about Wraith Overlord

It is extensive. It has sewers and dungeons and many different story lines. There are tons of NPCs here detailed. There are jails and dungeons and tunnels and other things that are underground for different reasons beneath the City-State. There are competing factions as well. Overall it is one of the more extensive products released from Judges Guild.

What I do not like about Wraith Overlord

It is a bit convoluted. There is so much presented here you have to wonder why some of it was included. Much of it seems repetitive. I think it could have been quite a bit shorter and this might have improved it a bit.

Would I recommend this adventure to others?

Yes. If you are running a City-State or Wilderlands campaign then adding these extensive under the city elements could only enhance the entire campaign for you. I would absolutely recommend them for that reason alone. And the “Universal” role playing system of Judges Guild is not much different than Original Dungeons and Dragons or Advanced Dungeons and Dragons. It could easily be used with either.

Would I run this adventure with my own group?

I have never run a campaign in the City-State or in the Wilderlands so I do not think I could use it myself. I suppose I could place it under some other large city.



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