OSRIC Products

Old School Role Playing Products

Adventures in the Wild Woods -The sleepy little village of Kolmar sits beside the Thundering River. It is on an important trade route surrounded by a dangerous forest. Bandits harass travelers on these roads. There are many places nearby to explore. Caverns, ruins and other places provide ample opportunities for adventurers to prove themselves. This adventure is intended as a starting module for 1st level to 3rd level. It is written for OSRIC. 

An Invitation to Dinner – An OSRIC adventure for characters of 8th to 10th level of experience. The adventurers are invited to a special dinner party at a large mansion in town owned by a powerful noble and wizard. The hosts and the guests are not what they seem. Nor is the house itself. And a surprise guest is the real life of the party.

And the Sea Shall Give Up Her Dead– This is an OSRIC adventure for characters of 1st to 3rd level of experience. As the adventurers arrive at a sleepy little sea side town not all is as it seems. The town is under attack by pirates. But these are no ordinary pirates. These pirates are undead and their nightmare ship is just off shore waiting for the plunder to be brought aboard. This adventure allows the players to explore the mystery of these undead buccaneers and find out why they still sail the seas.

Black Knight’s Revenge – This is a sequel to The Black Knight Rides adventure. This is an OSRIC adventure for characters of 4th to 7th level. The players disover that their old nemsisis is back to his old tricks. He is raiding commerce in the area along the coast. The players must put an end to this menace once and for all and destroy the black knight.

Black Knight Rides – This is an OSRIC adventure for characters of 3rd to 5th level of experience.The party of adventurers will meet an evil knight in black armor who is raiding caravans and disrupting trade along the coast. They will have the opportunity to investigate the mystery of this black knight and discover who he is and what exactly he represents. This black knight is no ordinary knight. He is an extremely powerful enemy.

Call of the Werewolf – An OSRIC adventure for characters of 4th to 7th level of experience. The adventurers arrive at a small village along the Blood River and discover that a Werewolf is terrorizing the locals. Brave adventurers are needed to solve the mystery of who the werewolf is and these adventurers must put a stop to this fiend once and for all.

Castle of Aandoran the Defiler – This is the third installment in the Mountain of Fire series. In this installment the adventurers must face an ancient vampire allied with the arch-lich Malcon. This ancient vampire sits in his lonely castle in the Dark Woods of Zanzia playing his pipe organ and creating an army of undead to do his bidding. This unholy artifact must be destroyed or all is lost!

Castle in the Clouds – This is an OSRIC adventure for characters of 4th to 7th level of experience. The adventurers will explore a mysterious cloud floating over an important town. The cloud does not seem to be moving but just hovers over the town. It also has a strange castle sitting upon it.

Crypt of Tabor – This is an Osric adventure for 1st level characters. This is intended to be a starter adventure for beginning players and characters. The adventurers will discover that the local cemetery in the town that they are meeting has been defiled. A local wizard was buried in the main crypt of the cemetery and the locals want to know if his crypt has been disturbed as well. Not much is known about this wizard. As the players investigate they will soon discover that there is alot more happening here than it first appears.

Dance of the Medusa – This OSRIIC Adventure is for characters of 4th to 7th level of experience. In southern Zanzia chaos reigns as a new cult is growing stronger and threatening the powers that be. This cult worships a Snake Godess and her temple is believed to be in the swamps of southern Zanzia. Heros are needed to investigate this cult and temple and put a stop to this threat to the kingdom.

Dead Men Tell No Tales – This is an Osric adventure for characters of 2nd to 4rth level of experience. The players will discover a shipwreck and inside the shipwreck they will discover a chilling story told by an unlikely storyteller. This story will lead the adventurers on an expedition to claim pirates booty and to put an end to an evil pirate and his mates.

Dragon’s Breath – An OSRIC adventure for characters of 4th to 7th level of experience. This adventure takes the explorers to a place few people ever see and live to tell about it…the lair of a dragon. This expedition is not for the faint of heart. Lives will almost certainly be lost. But the rewards are almost as certain to be immense.

It’s Good to Be Bad– Sometimes it’s just good to be bad. This OSRIC adventure is written for evil characters of 3rd to 6th levels of experiences. The Elves have had a powerful artifact in their possession for many years. The Grand Master of Assassins left a powerful dagger in the back of a High Elven king years ago and now the forces of evil want it back. The adventurers are summoned to go fetch this important historical relic from the Elves before they have a chance to destroy it forever.

Malcon’s Tome of Magic– This is a tome full of new OSRIC compatible magic items for use in play. This book includes many new items for under represented classes such as illusionists, druids, monks and assassins. Sixty pages of these new items are presented here.

Malcon’s Tome of Treasure – Why settle for boring treasure for your fantasy campaign? This tome offers you suggestions on how to make more interesting and original treasures for your adventurers to plunder. While most of this material is written for OSRIC it could just as easily be used in later editions or in pathfinder or any other fantasy RPG.

Malcon’s Tome of Treachery – A compilation of traps, tricks, puzzle ideas and nasty encounters to place in your adventurer’s way and achieve that all elusive treasure…..the total party kill!

Mountain of Fire – This if the final installment of the Mountain of Fire series. This is the final confrontation with the Arch-Lich Malcon the Firebringer who has been plaguing the kingdom of Zanzia for centuries. This final battle takes place inside of an active volcano which has been the Lich’s lair for over a hundred years since he was imprisoned there.

Only the Good Die Young – Why should the good guys have all of the fun? This is an OSRIC adventure written for a party of evil characters of 1st to 3rd level of experience. The Dwarves mining in the Dragonteeth Mountains may have found something quite valuable. Naturally they cannot be allowed to keep it. The adventurers are sent on a dangerous mission by a powerful entity bent on keeping certain relics out of the sweaty little palms of the Dwarves.

Oracle at Gula – The Oracle at Gula is an OSRIC adventure for a party of 4 to 6 characters of 10th to 13th level of experience. The King of Zanzia is greatly concerned about the troubles in his land and he summons the greatest adventurers that he can find to take a perilous journey to see the Oracle at the Temple of Gula to find answers to what ails the land. This adventure can be played as a stand alone module or it can be played as part of a series of four adventures called the Mountain of Fire series. These adventures will be a relatively high level series of related adventures leading up to an ultimate confrontation with the ultimate villain in Zanzian history….with the arch lich Malcon the Fire Bringer himself.

Prince of the Sea – This is an OSRIC adventure for characters of 4th to 7th level of experience. The adventurers will be summoned to the palace of a local noble whose daughter has been kidnapped by raiders from the sea. The adventurers will be hired to rescue the daughter from a Sahuagin prince and his temple beneath the waves.

Riddles of the Sphinx – This is a high level OSRIC adventure intended for characters of 11th to 15th level of experience. A statue of a Sphinx has been uncovered during a recent sandstorm in the western desert of Zanzia. It is believed that this is the marker for the tomb of an ancient Juralian emperor known to be the last owner of the Scepter of the Sands. The Scepter of the Sands is an ancient Juralian artifact known to posses great powers and dangers. It is said that one who holds the Scepter holds the power of the gods.

Temple of Domi – The Temple of Domi is the 2nd adventurre in the Mountain of Fire Series. In this installment the adventuers seek out the first of the allies of the Arch Lich Malcon the Fire Bringer in their quest to find what is ailing the land of Zanzia. The adventurers travel deep into the Dark Woods to an ancient temple filled with evil priests, dangerous creatures and a black altar that must be destroyed. This adventuer is an OSRIC adventure designed for experience levels 10 through 13. It introduces many new monsters and a few new magic items.

Valley of the Damned– This is an OSRIC adventure for characters of 10th to 13th level of experience. The players learn of an important recent discovery. A long lost artifact was lost in the mountains nearly one hundred years ago. Recently a new system of caves has been discovered near where some powerful adventurers who last possessed this artifact were lost. Other adventurers are looking for this artifact as well so time is of the essence.

Wail of the Banshee – Delshandra Crabalar was once a powerful elven sorceress. She was a legendary adventurer and a pure heart. But then she and her band uncovered a powerful Zanzian artifact called the Gem of Fire. Even elves can be corrupted by the temptations of power and wealth. And so it was with her. She ultimately slay all of her companions in order to gain sole possession of the artifact.  This is an OSRIC style adventure for characters of 4th to 7th level of experience.

 

Advanced Adventures

Dark Tower of Arcma – The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10. For many years now the locals around the village of Dunmoth have spoken only in whispers about the strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures have been seen around this tower the like of which have never been seen or even heard of before. Creatures that appear almost to be some kind of monstrous combination of some of the most hideous and horrifying creatures known are claimed to have been seen near this tower. Rumors of the tower’s return have circulated, and a hearty band of adventures has left to explore the dread place. The question remains if they can return, however…

Under Ruined Onm – Under Ruined Onm is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-7. Nearly seventy five years ago the greatest bard ever known in the dry land of Zanzia disappeared. Anton Deangelo was a hero famous for some of the greatest songs in Zanzian history. In verse, countless dragons he slew, dozens of giants he felled, and hundreds of demons he put to the sword! Outside of the world of song, he and his band of adventurers gathered significant riches and looted many dungeons all over the land. Then suddenly…he was gone. The last time he was heard from he and his merry band were outfitting an expedition to explore the ruined city of Onm in search of the lost Mandolin of Duaree the Mad. The Onm ruins are on the edge of the Blood River and the Dragon Teeth Mountains and no other ruins fabled enough to attract Deangelo are known to be in that area.

White Dragon Run II – White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run, the last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm. White Dragon Run II contains four new locations in the Skathernes: The Sane Hermit, The Rainbow In The Dark, the rare and unusual Ambulatory Tower, and the deadly Temple of the Snake God.