The Adventurers Finish Exploring the White Level of the Castle

The adventurers continued exploring the mysterious castle that appeared suddenly overlooking the Capital city of Zanzia as well as their own keeps. This castle threatens both and thus the adventurers set off to explore this place and find out who it belongs to. So far they have explored four levels of the place and still have no answers to their questions. But they have seen fire, acid, frost and lightning on each different level. The next level down appears to have green walls.

In their last explorations of the white level they came across some frost giants and winter wolves and dispatched them.

They found a painting of an ice goddess hunting a Mammoth and touched it. This teleported two of the members of the party into the painting. The wizard and one of the fighters found themselves facing the Mammoth themselves. But the party won initiative and the Mammoth failed a saving throw and was slain by spell on the first round.

They then made a serious error….however…..and attempted to sleep in the dungeon. This cost them dearly as they again met the wandering guards of this place. Two skeletal warriors wielding halberds and black armor approached. Two more wearing green armor and firing bows were behind them. A witch wearing a red robe, a priest wearing a white robe and a monk wearing a blue robe were behind those.

The party mage was paralyzed by poison arrows and then dispatched with a halberd. The party cleric was paralyzed by poison arrows as was the thief. The thief was slain by a quivering palm. One of the fighters was disintegrated by the red witch. But this time the party prevailed with only one fighter remaining standing at the end. The party returned to town and raised the dead and wished back the disintegrated fighter.

A mysterious dark castle which appeared overlooking the city of Barrowmar and the Player Keeps
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