Rampage!

My high level adventurers once more embark on an epic adventure. After exploring the mysterious castle of Tiamat which appeared near the capital city of Zanzia the adventurers were hoping for a little down time to retire to their keeps. But this was not to be the case. For a new threat to the kingdom, and even to their individual keeps, arrived swiftly.

The Legendary Tarrasque has been spotted nearby. It has destroyed towns and villages in the kingdom and appears on a collision course with the capital of Zanzia and the keeps of the adventurers themselves. It is only a matter of time before the beast arrives and destroys everything in it’s path.

The king summons the adventurers and tells them that a reclusive sage one escaped the Tarrasque as a boy. He has been studying this creature ever since and is the recognized expert in the kingdom on the subject of the beast. Perhaps this reclusive sage might have ideas on how the creature could be defeated.

The adventurers begin an expedition to the dark forest of Zanzia and locate this sage named Remacle. Remacle tells the adventurers that there is but one hope. A special weapon might be created to temporarily reduce the resistances of the legendary creature for a short time. This could potentially give the adventurers a short window in which to destroy the creature.

But the task will not be easy. In fact….defeating the Tarrasque itself might be easier. For this weapon is a potion which must be thrown upon the creature. The potion requires special ingredients which will be very difficult to obtain. These ingredients are:

  • Dust from the skull of a Demi-Lich
  • Egg from the largest Roc in Zanzia
  • Ink from the largest Kraken in Zanzia
  • Special Mold from the bottom of a nearby lake cavern (Owned by an Aboleth Savant)
  • Central eye from an undead hive mother
  • Egg from the worm tunnels of Zanzia

Any one of these tasks might be fatal to most adventurers. All of them together is a nightmare. But despite these risks the adventurers accept this task and begin with an expedition to the cavern nearby with the lake.

Shriekers wailing

Things begin quickly. The cave has an alarm system of shriekers. These begin wailing the moment the adventurers arrive and bring a large pack of trolls to investigate. A large battle ensues.

Angry trolls

After this battle the adventurers find themselves set upon by dark tentacles reaching out of the water. Some of these begin grabbing adventurers and dragging them down into the brackish water. After a very long battle these tentacles are finally driven off back down into the depths of the lake. Before this occurs 39 of the tentacles lay on the cavern floor.

The adventurers retire and camp in the woods nearby where they fight off two random encounters with little difficulty.

Dark Tentacles
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