S4 The Lost Caverns of Tsojcanth Review

The Lost Caverns of Tsojcanth is an adventure written by Gary Gygax for 1st Edition Advanced Dungeons and Dragons. It was published by TSR in 1982. The adventure is written for characters of 6th to 10th levels of experience. From cover to cover the module is 70 pages long.

The Arch-Mage Iggwilv died long ago. But some of the vast hoards of treasure that she was known to possess have not yet been recovered. Her ancient lair is still not fully explored. The Caverns of Tsojcanth were her lair for many years. It is possible that her remaining treasures could still be found there. Possibly even…..Daoud’ Wondrous Lanthorn!

What I like about The Lost Caverns of Tsojcanth

There are lots of new monsters here. As well as new magical items. And there are even new spells introduced in this module. A number of the new monsters are new demons including a named one.

This adventure is actually one of the few modules that introduces an artifact into the game. Daoud’s Wondrous Lanthorn is an artifact. It is not a super powerful one like the Wand of Orcus or the Throne of the Gods. But it is a powerful item.

This adventure has both wilderness and dungeon components. This is always a plus in my book. There are so few adventures with good outdoor components in them.

The caverns here are pretty interesting. They have both natural and unnatural areas. By Unnatural I mean that these areas appear to be man made. There is also an underground river which plays an important part in the caverns.

I like the fact that this adventure is about finding the loot. This makes it more of the kind of adventure that I would enjoy playing or running. There are no big goals. Just go explore and have fun.

Fomorian Giants are introduced in this module

What I do not like about The Lost Caverns of Tsojcanth

I do not especially like the selection of monsters used in this adventure. While I like the introduction of new monsters as much as anyone some of those used here do not seem all that appropriate to the setting. It seems more likely that the author just wanted to introduce them in a module and chose this opportunity to do so.

Would I recommend this adventure to others?

If you are looking for a module for characters in the 6 to 10 level range this would would play well. While I might not like all of the monsters used I suspect that many of them are ones my own characters would not have seen all that often.

Some hill giants are tougher than others

Would I play The Lost Caverns of Tsojcanth with my own group?

I might. My current group is not yet that level and I am looking at options for them once they are. This adventure certainly is one of those options.

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One Reply to “S4 The Lost Caverns of Tsojcanth Review”

  1. Hands down my favorite module of all time. However, I’ve always laughed at the whole “for character levels 6 – 10.” Sorry, but there is no way a party at that level would ever survive, no matter how experienced the players are.

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