Saving Saxham Review

Saving Saxham is a 5E adventure from Dungeon Age. It is written by Joseph Robert Lewis and was published in 2018. It is a pay what you want file on Drivethrurpg and can be found at the following link:

The village of Saxham has been cursed. Villagers died off from some mysterious plague. Now some of the villagers have returned. None of them know what happened or where they have been for so long. They just know that they are home again.

The woods nearby are dangerous. Many undead creatures roam them. And there is a mystery here to be solved.

This is a 5E adventure for characters of first to third level. It is not a typical dungeon crawl. There are wilderness areas as well as underground areas to explore. While there are many possible combat encounters in this adventure there is no real requirement for the party to kill much at all in this adventure. It is more of a role playing adventure than a combat one.

There are many non player characters and monsters in this adventure. Most can be dealt with merely by communication with them rather than by sword.

What I like about Saving Saxham

There are tons of opportunities to role play. There is a mystery to solve. And none of the encounters necessarily has to end in bloodshed. But it can. If the players choose to solve their problems in that manner they are free to do so.

Most of the encounters are appropriate in challenge for low level characters.

There are new monsters introduced in this adventure. There are also new magic items introduced. Neither of these new things is out of the appropriate level range for these characters.

The presentation is good. Monsters and stat blocks are clearly marked so that they are easy to find and use. It looks almost like something that WOTC would have produced themselves.

What I do not like about Saving Saxham

As I said….most of the encounters are the appropriate level range for first to third level characters. However the primary encounter is quite a bit higher level than the characters. Granted, they are not required to kill this creature (ghost), so it might not be a problem at all. But then again…it might easily result in a total party kill too. She is good in alignment. So this might preclude too much risk. But then again….

There are not a lot of maps in this adventure. And the ones that are in it are kind of simplistic.

Would I recommend Saving Saxham to others?

For a 1st level adventure I suppose it would be fine. It is not really my cup of tea but a dungeon master looking for more role play and less carnage might like this.

Would I run this adventure with my own group?

No. I know my own players well enough. I think they would prefer an adventure where combat is much more frequent. But a dungeon master needs to evaluate their own players to decide what will work best for them.

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